Andreas Rauber

Prof. Andreas Rauber

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  • Phone: +43 (1) 58801 18826
  • Fax: +43 (1) 58801 18899

Bio
Andreas Rauber is Associate Professor at the Department of Software Technology and Interactive Systems (ifs) at the Vienna University of Technology (TU-Wien). He furthermore is president of AARIT, the Austrian Association for Research in IT and a Honorary Research Fellow in the Department of Humanities Advanced Technology and Information Institute (HATII), University of Glasgow. He received his MSc and PhD in Computer Science from the Vienna University of Technology in 1997 and 2000, respectively. In 2001 he joined the National Research Council of Italy (CNR) in Pisa as an ERCIM Research Fellow, followed by an ERCIM Research position at the French National Institute for Research in Computer Science and Control (INRIA), at Rocquencourt, France, in 2002. From 2004-2008 he was also head of the iSpaces research group at the eCommerce Competence Center (ec3).

In 1998 he received the ÖGAI Award of the Austrian Society for Artificial Intelligence (ÖGAI), and the Cor-Baayen Award of the European Research Consortium for Informatics and Mathematics (ERCIM) in 2002. He has published numerous papers in refereed journals and international conferences and served as PC member and reviewer for several major journals, conferences and workshops. He is a member of the Association for Computing Machinery (ACM), The Institute of Electrical and Electronics Engineers (IEEE), the Austrian Society for Artificial Intelligence (ÖGAI). He serves on the board of the IEEE Technical Committee on Digital Libraries (TCDL), and was a member of the DELOS Network of Excellence on Digital Libraries as well as the MUSCLE Network of Excellence on Multimedia Understanding through Semantics, Computation and Learning.

His research interests cover the broad scope of digital libraries and information spaces, including specifically text and music information retrieval and organization, information visualization, as well as data analysis, neural computation and digital preservation.

For more information please see http://www.ifs.tuwien.ac.at/~andi/index.html.

Publications

  • Mark Guttenbrunner and Jan Wieners and Andreas Rauber and Manfred Thaller, "Same Same But Different Comparing Rendering Environments for Interactive Digital Objects," in Proceedings of the Third international conference on Digital heritage – EuroMed 10, 2010. BibTeX
    @INPROCEEDINGS{Guttenbrunner_Same_Same_But_Different_Compar_2010,
      Author = {Mark Guttenbrunner and Jan Wieners and Andreas Rauber and Manfred Thaller},
      title = {Same Same But Different Comparing Rendering Environments for Interactive Digital Objects},
      booktitle = {Proceedings of the Third international conference on Digital heritage - EuroMed 10},
      year = {2010},
      month = {11},
      abstract = {Digital cultural heritage in interactive form can take different shapes. It can be either in the form of interactive virtual representations of non-digital objects like buildings or nature, but also as born digital materials like interactive art and video games. To preserve these materials for a long term, we need to perform preservation actions on them. To check the validity of these actions, the original and the preserved form have to be compared. While static information like images or text documents can be migrated to new formats, especially digital objects which are interactive have to be preserved using new rendering environments. In this paper we show how the results of rendering an object in different environments can be compared. We present a workflow with three stages that supports the execution of digital objects in a rendering environment, the application of interactive actions in a standardized way to ensure no deviations due to different interactions, and the XCL Layout processor application that extends the characterized screenshots of the rendering results by adding information about significant areas in the screenshot allowing us to compare the rendering results. We present case studies on interactive fiction and a chess program that show that the approach is valid and that the rendering results can be successfully compared.},
      }

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