Mark Guttenbrunner

was researcher at SBA Research.

  • Phone: +43 699 150 89 237

Research Interests

Mark’s research activities in the Digital Preservation field include work on the evaluation of emulation, preservation of interactive content and video game preservation.

Bio

Mark holds a master’s degree in Computer Science from the TU Wien as of November 2007 and is currently completing a Ph.D. at the Department of Software Technology and Interactive Systems at TU Wien on the topic of Digital Preservation, where he is also employed as a research assistant. Mark has been employed as a researcher for SBA Research since 2010. Mark works in the “Data Security and Privacy” field with a special focus on Digital Preservation. Mark was a local organiser at the iPres 2011 conference and authored numerous papers at refereed international conferences and journal articles. He is also a reviewer and co-reviewer for several international conferences (such as iPres). Besides his research activities Mark is currently working on application management at a major player in the financial sector in Austria with a focus on data management, groupware and payment transaction management.

For a full list of publications and more information please see http://www.ifs.tuwien.ac.at/~guttenbr.

  • A Measurement Framework for Evaluating Emulators for Digital Preservation (2012)
    • ARTICLE--
    • Mark Guttenbrunner and Andreas Rauber
    • ACM Transactions on Information Systems (TOIS)
    @ARTICLE{Guttenbrunner_A_Measurement_Framework_for_Ev_2012,
       author = {Mark Guttenbrunner and Andreas Rauber},
       title = {A Measurement Framework for Evaluating Emulators for Digital Preservation},
       journal = {ACM Transactions on Information Systems (TOIS)},
       year = {2012},
       month = {3},
       volume = {30},
       number = {2},
    }
  • Same Same But Different Comparing Rendering Environments for Interactive Digital Objects (2010)
    • INPROCEEDINGS--
    • Mark Guttenbrunner and Jan Wieners and Andreas Rauber and Manfred Thaller
    • Proceedings of the Third international conference on Digital heritage - EuroMed 10
    @INPROCEEDINGS{Guttenbrunner_Same_Same_But_Different_Compar_2010,
       author = {Mark Guttenbrunner and Jan Wieners and Andreas Rauber and Manfred Thaller},
       title = {Same Same But Different Comparing Rendering Environments for Interactive Digital Objects},
       booktitle = {Proceedings of the Third international conference on Digital heritage - EuroMed 10},
       year = {2010},
       month = {11},
       abstract = {Digital cultural heritage in interactive form can take different shapes. It can be either in the form of interactive virtual representations of non-digital objects like buildings or nature,
       but also as born digital materials like interactive art and video games. To preserve these materials for a long term,
       we need to perform preservation actions on them. To check the validity of these actions,
       the original and the preserved form have to be compared. While static information like images or text documents can be migrated to new formats,
       especially digital objects which are interactive have to be preserved using new rendering environments. In this paper we show how the results of rendering an object in different environments can be compared. We present a workflow with three stages that supports the execution of digital objects in a rendering environment,
       the application of interactive actions in a standardized way to ensure no deviations due to different interactions,
       and the XCL Layout processor application that extends the characterized screenshots of the rendering results by adding information about significant areas in the screenshot allowing us to compare the rendering results. We present case studies on interactive fiction and a chess program that show that the approach is valid and that the rendering results can be successfully compared.},
    }
    Digital cultural heritage in interactive form can take different shapes. It can be either in the form of interactive virtual representations of non-digital objects like buildings or nature, but also as born digital materials like interactive art and video games. To preserve these materials for a long term, we need to perform preservation actions on them. To check the validity of these actions, the original and the preserved form have to be compared. While static information like images or text documents can be migrated to new formats, especially digital objects which are interactive have to be preserved using new rendering environments. In this paper we show how the results of rendering an object in different environments can be compared. We present a workflow with three stages that supports the execution of digital objects in a rendering environment, the application of interactive actions in a standardized way to ensure no deviations due to different interactions, and the XCL Layout processor application that extends the characterized screenshots of the rendering results by adding information about significant areas in the screenshot allowing us to compare the rendering results. We present case studies on interactive fiction and a chess program that show that the approach is valid and that the rendering results can be successfully compared.
  • Evaluation of preserved scientific processes (2013)
    • INPROCEEDINGS--
    • Rudolf Mayer and Mark Guttenbrunner and Andreas Rauber
    • 17th International Conference on Theory and Practice of Digital Libraries (TPDL 2013)
    @INPROCEEDINGS{Mayer2014Evaluation,
       author = {Rudolf Mayer and Mark Guttenbrunner and Andreas Rauber},
       title = {Evaluation of preserved scientific processes},
       booktitle = {17th International Conference on Theory and Practice of Digital Libraries (TPDL 2013)},
       year = {2013},
       month = {9},
       pdf = {http://www.ifs.tuwien.ac.at/~mayer/publications/pdf/may_tpdl13.pdf},
    }
  • Design Decisions in Emulator Construction: A Case Study on Home Computer Software Preservation (2011)
    • INPROCEEDINGS--
    • Mark Guttenbrunner and Andreas Rauber
    • Proceedings of the 8th International Conference on Preservation of Digital Objects (iPres 2011)
    @INPROCEEDINGS{TUW-201169,
       author = {Mark Guttenbrunner and Andreas Rauber},
       title = {Design Decisions in Emulator Construction: A Case Study on Home Computer Software Preservation},
       booktitle = {Proceedings of the 8th International Conference on Preservation of Digital Objects (iPres 2011)},
       year = {2011},
       month = {11},
       pdf = {https://www.sba-research.org/wp-content/uploads/publications/Paper ipres 2011.pdf},
       pages = {171-180},
       note = {Vortrag: iPres 2011 - 8th International Conference on Preservation of Digital Objects},
    }
  • Re-awakening the Philips Videopac: From an old tape to a vintage feeling on a modern screen (2011)
    • INPROCEEDINGS--
    • Mark Guttenbrunner and Andreas Rauber
    • Proceedings of the 8th International Conference on Preservation of Digital Objects (iPres 2011)
    @INPROCEEDINGS{TUW-201180,
       author = {Mark Guttenbrunner and Andreas Rauber},
       title = {Re-awakening the Philips Videopac: From an old tape to a vintage feeling on a modern screen},
       booktitle = {Proceedings of the 8th International Conference on Preservation of Digital Objects (iPres 2011)},
       year = {2011},
       month = {11},
       pdf = {https://www.sba-research.org/wp-content/uploads/publications/Demo ipres 2011.pdf},
       pages = {250--251},
       note = {Posterpr asentation: iPres 2011 - 8th International Conference on Preservation of Digital Objects},
    }

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